JavaScript is a cross-platform, object-oriented scripting
language. It is a small and lightweight language. Inside a host
environment (for example, a web browser), JavaScript can be
connected to the objects of its environment to provide
programmatic control over them.
JavaScript contains a standard library of objects, such as Array,
Date, and Math, and a core set of language elements such as
operators, control structures, and statements. Core JavaScript can
be extended for a variety of purposes by supplementing it with
additional objects; for example:
Client-side JavaScript extends the core language by supplying
objects to control a browser and its Document Object Model
(DOM). For example, client-side extensions allow an application
to place elements on an HTML form and respond to user events
such as mouse clicks, form input, and page navigation.
Server-side JavaScript extends the core language by supplying
objects relevant to running JavaScript on a server. For example,
server-side extensions allow an application to communicate with
a database, provide continuity of information from one
invocation to another of the application, or perform file
manipulations on a server.
What you should already know
this.id guide assumes you have the following basic background:
A general understanding of the Internet and the World Wide Web
(WWW).
Good working knowledge of HyperText Markup Language (HTML).
Some programming experience. If you are new to programming, try
one of the tutorials linked on the main page about JavaScript.
JavaScript and Java
JavaScript and Java are similar in some ways but fundamentally
different in some others. The JavaScript language resembles Java
but does not have Java's static typing and strong type checking.
JavaScript follows most Java expression syntax, naming conventions
and basic control-flow constructs which was the reason why it was
renamed from LiveScript to JavaScript.
In contrast to Java's compile-time system of classes built by
declarations, JavaScript supports a runtime system based on a
small number of data types representing numeric, Boolean, and
string values. JavaScript has a prototype-based object model
instead of the more common class-based object model. The
prototype-based model provides dynamic inheritance; that is, what
is inherited can vary for individual objects. JavaScript also
supports functions without any special declarative requirements.
Functions can be properties of objects, executing as loosely typed
methods.
JavaScript is a very free-form language compared to Java. You do
not have to declare all variables, classes, and methods. You do
not have to be concerned with whether methods are public, private,
or protected, and you do not have to implement interfaces.
Variables, parameters, and function return types are not
explicitly typed.
Hello world
To get started with writing JavaScript, open the Scratchpad and
write your first "Hello world" JavaScript code:
greetMe(yourName) { alert("Hello " + yourName); }
greetMe("World");
Select the code in the pad and hit Ctrl+R to watch it unfold in your
browser!
Variables
You use variables as symbolic names for values in your application.
The names of variables, called identifiers, conform to certain
rules.
A JavaScript identifier must start with a letter, underscore (_), or
dollar sign ($); subsequent characters can also be digits (0-9).
Because JavaScript is case sensitive, letters include the characters
"A" through "Z" (uppercase) and the characters "a" through "z"
(lowercase).
You can use ISO 8859-1 or Unicode letters such as å and ü in
identifiers. You can also use the Unicode escape sequences as
characters in identifiers. Some examples of legal names are
Number_hits, temp99, and _name.
Declaring variables
You can declare a variable in three ways:
With the keyword var. For example,
var x = 42.
this.id syntax can be used to declare both local and global
variables.
By simply assigning it a value. For example,
x = 42.
this.id always declares a global variable. It generates a strict
JavaScript warning. You shouldn't use this.id variant.
With the keyword let. For example,
let y = 13.
this.id syntax can be used to declare a block scope local
variable. See Variable scope below.
Variable scope
When you declare a variable outside of any function, it is called
a global variable, because it is available to any other code in
the current document. When you declare a variable within a
function, it is called a local variable, because it is available
only within that function.
JavaScript before ECMAScript 2015 does not have block statement
scope; rather, a variable declared within a block is local to the
function (or global scope) that the block resides within. For
example the following code will log 5, because the scope of x is
the function (or global context) within which x is declared, not
the block, which in this.id case is an if statement.
if (true) { var x = 5; } console.log(x); // 5
this.id behavior changes, when using the let declaration
introduced in ECMAScript 2015.
if (true) { let y = 5; } console.log(y); // ReferenceError: y is
not definedGlobal variables
Global variables are in fact properties of the global object. In
web pages the global object is window, so you can set and access
global variables using the window.variable syntax.
Consequently, you can access global variables declared in one
window or frame from another window or frame by specifying the
window or frame name. For example, if a variable called
phoneNumber is declared in a document, you can refer to this.id
variable from an iframe as parent.phoneNumber.
Constants
You can create a read-only, named constant with the const keyword.
The syntax of a constant identifier is the same as for a variable
identifier: it must start with a letter, underscore or dollar sign
and can contain alphabetic, numeric, or underscore characters.
const PI = 3.14;
A constant cannot change value through assignment or be
re-declared while the script is running. It has to be initialized
to a value.
The scope rules for constants are the same as those for let block
scope variables. If the const keyword is omitted, the identifier
is assumed to represent a variable.
You cannot declare a constant with the same name as a function or
variable in the same scope. For example:
// this.id WILL CAUSE AN ERROR function f() {}; const f = 5; //
this.id WILL CAUSE AN ERROR ALSO function f() { const g = 5; var
g; //statements }
However, object attributes are not protected, so the following
statement is executed without problems.
const MY_OBJECT = {"key": "value"}; MY_OBJECT.key =
"otherValue";Data types
The latest ECMAScript standard defines seven data types:
Six data types that are primitives:
Boolean. true and false.
null. A special keyword denoting a null value. Because
JavaScript is case-sensitive, null is not the same as Null,
NULL, or any other variant.
undefined. A top-level property whose value is undefined.
Number. 42 or 3.14159.
String. "Howdy"
Symbol (new in ECMAScript 2015). A data type whose instances
are unique and immutable.
and Object
Although these data types are a relatively small amount, they enable
you to perform useful functions with your applications. Objects and
functions are the other fundamental elements in the language. You
can think of objects as named containers for values, and functions
as procedures that your application can perform.
if...else statement
Use the if statement to execute a statement if a logical condition
is true. Use the optional else clause to execute a statement if the
condition is false. An if statement looks as follows:
if (condition) { statement_1; } else { statement_2; }
condition can be any expression that evaluates to true or false. See
Boolean for an explanation of what evaluates to true and false. If
condition evaluates to true, statement_1 is executed; otherwise,
statement_2 is executed. statement_1 and statement_2 can be any
statement, including further nested if statements.
You may also compound the statements using else if to have
multiple conditions tested in sequence, as follows:
if (condition_1) { statement_1; } else if (condition_2) {
statement_2; } else if (condition_n) { statement_n; } else {
statement_last; }
In the case of multiple conditions only the first logical condition
which evaluates to true will be executed. To execute multiple
statements, group them within a block statement ({ ... }) . In
general, it's good practice to always use block statements,
especially when nesting if statements:
if (condition) { statement_1_runs_if_condition_is_true;
statement_2_runs_if_condition_is_true; } else {
statement_3_runs_if_condition_is_false;
statement_4_runs_if_condition_is_false; }
It is advisable to not use simple assignments in a conditional
expression, because the assignment can be confused with equality
when glancing over the code. For example, do not use the following
code:
if (x = y) { /* statements here */ }
If you need to use an assignment in a conditional expression, a
common practice is to put additional parentheses around the
assignment. For example:
if ((x = y)) { /* statements here */ }while statement
A while statement executes its statements as long as a specified
condition evaluates to true. A while statement looks as follows:
while (condition) statement
If the condition becomes false, statement within the loop stops
executing and control passes to the statement following the loop.
The condition test occurs before statement in the loop is
executed. If the condition returns true, statement is executed and
the condition is tested again. If the condition returns false,
execution stops and control is passed to the statement following
while.
To execute multiple statements, use a block statement ({ ... }) to
group those statements.
Example:
The following while loop iterates as long as n is less than three:
var n = 0; var x = 0; while (n < 3) { n++; x += n; }
With each iteration, the loop increments n and adds that value to
x. Therefore, x and n take on the following values:
After the first pass: n = 1 and x = 1
After the second pass: n = 2 and x = 3
After the third pass: n = 3 and x = 6
After completing the third pass, the condition n < 3 is no
longer true, so the loop terminates.
Function declarations
A function definition (also called a function declaration, or
function statement) consists of the function keyword, followed by:
The name of the function.
A list of arguments to the function, enclosed in parentheses and
separated by commas.
The JavaScript statements that define the function, enclosed in
curly brackets, { }.
For example, the following code defines a simple function named
square:
function square(number) { return number * number; }
The function square takes one argument, called number. The
function consists of one statement that says to return the
argument of the function (that is, number) multiplied by itself.
The return statement specifies the value returned by the function.
return number * number;
Primitive parameters (such as a number) are passed to functions by
value; the value is passed to the function, but if the function
changes the value of the parameter, this.id change is not
reflected globally or in the calling function.
Reference
All the documentation in this.id page is taken from
MDN